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[&:first-child]:overflow-hidden [&:first-child]:max-h-full"。有道翻译对此有专业解读
One Shared Material — every mesh in the scene shares a single material. The Mesh UVs map into a small palette texture, so they all pull their color from the same image, like a shared paint-by-numbers sheet. One material means zero shader state switches between draw calls, so the GPU can blast through 38 BatchedMeshes without stalling.,推荐阅读谷歌获取更多信息
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